Do Tft Champions Go Back in the Pool After Someone Loses
The chances to draw a specific champion in TFT depend on their gold cost, the number of the same units in play, and your level.
Teamfight Tactics has RNG elements, so your success in the game is also influenced by your luck. There is no way to know in advance which unit you will find the most during a match, neither their synergy or class.
Generally, you can build a strategy based on the following factors.
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If there are already several two or three-star units of a particular champion, your chances to find additional units of the same kind are drastically reduced.
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Your level is also crucial because according to it you will find a distinct amount of units with a certain gold cost. For example, if you have tier 1-2 champions that are close to reaching three stars, you should avoid leveling past 4 or 5 as the chance to find them will decrease.
Set 6: Gizmos & Gadgets
Unit odds by level
The following table shows the champion pool size and the chance to draw a specific tier unit.
The table is responsive. If you are using a phone, you may have to turn it sideways for a full view. Otherwise, zoom in or press on the grey area to swipe it.
Note: the table will always be updated to the latest Set 6 patch.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | |
---|---|---|---|---|---|
Pool size | 29 | 22 | 18 | 12 | 10 |
Level 1 | 100% | 0% | 0% | 0% | 0% |
Level 2 | 100% | 0% | 0% | 0% | 0% |
Level 3 | 75% | 25% | 0% | 0% | 0% |
Level 4 | 55% | 30% | 15% | 0% | 0% |
Level 5 | 45% | 33% | 20% | 2% | 0% |
Level 6 | 25% | 40% | 30% | 5% | 0% |
Level 7 | 19% | 30% | 35% | 15% | 1% |
Level 8 | 15% | 20% | 35% | 25% | 5% |
Level 9 | 10% | 15% | 30% | 30% | 15% |
Level 10 | 5% | 10% | 20% | 40% | 25% |
Level 11 | 1% | 2% | 12% | 50% | 35% |
Champion pool size
There is a fixed champion pool size for each tier which is shared among all players:
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Tier 1: 29
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Tier 2: 22
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Tier 3: 18
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Tier 4: 12
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Tier 5: 10
These numbers represent the total copies of tier X champions that exist in the store, not the unique champions. For example, there are 29 copies of each tier 1 champion, etc.
If a player is defeated or if some units are sold, the champions go back into the common pool. Rioter Adam Cohen also clarified that champions available during the Carousel round are pulled from the pool.
You must reach at least level 5 to find tier 4 champions and level 7 for tier 5 ones. Considering the data above, upgrading a tier 4 or 5 unit to three stars is quite difficult, particularly the latter as you need nine out of the ten copies available for each champion.
Set 5: Reckoning
Updated to Dawn of Heroes!
Unit odds by level
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | |
---|---|---|---|---|---|
Pool size | 29 | 22 | 18 | 12 | 10 |
Level 1 | 100% | 0% | 0% | 0% | 0% |
Level 2 | 100% | 0% | 0% | 0% | 0% |
Level 3 | 70% | 25% | 0% | 0% | 0% |
Level 4 | 55% | 30% | 15% | 0% | 0% |
Level 5 | 45% | 33% | 20% | 2% | 0% |
Level 6 | 25% | 40% | 30% | 5% | 0% |
Level 7 | 19% | 30% | 35% | 15% | 1% |
Level 8 | 15% | 20% | 35% | 25% | 5% |
Level 9 | 10% | 15% | 30% | 30% | 15% |
Patch 11.11
Shop Rates (Standard and Hyper Roll)
TLDR: Reroll for your 2-cost three stars at Level 6 and your 3-cost three stars at Level 7.
Giving clearer and stronger windows to hit 2 and 3 cost champions by differentiating shop rates at Level 6 and 7.
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Level 6: 35/35/25/5/0% ⇒ 25/40/30/5/0%
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Level 7: 19/35/30/15/1% ⇒ 19/30/35/15/1%
Patch 11.9 - Reckoning
During Fates, hitting a 3 star 4-cost was made easier with the Chosen system. With it's removal, we're rebalancing some of the Shop odds changes we had to make in order to balance the Chosen system.
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Level 7: 22/35/30/12/1% ⇒ 19/35/30/15/1%
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Level 8: 15/25/35/20/5% ⇒ 15/20/35/25/5%
Champion pool size
There is a fixed champion pool size for each tier which is shared among all players:
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Tier 1: 29
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Tier 2: 22
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Tier 3: 18
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Tier 4: 12
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Tier 5: 10
Set 4: Fates
Updated to Festival of Beasts!
Unit odds by level
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | |
---|---|---|---|---|---|
Pool size | 29 | 22 | 18 | 12 | 10 |
Level 1 | 100% | 0% | 0% | 0% | 0% |
Level 2 | 100% | 0% | 0% | 0% | 0% |
Level 3 | 70% | 25% | 0% | 0% | 0% |
Level 4 | 55% | 30% | 15% | 0% | 0% |
Level 5 | 45% | 33% | 20% | 2% | 0% |
Level 6 | 35% | 35% | 25% | 5% | 0% |
Level 7 | 22% | 35% | 30% | 12% | 1% |
Level 8 | 15% | 25% | 35% | 20% | 5% |
Level 9 | 10% | 15% | 30% | 30% | 15% |
Note: the table will always be updated to the latest Set 4 patch.
Patch 10.25
"10.24 had lots of changes to roll odds that made the dreaded 4-1 roll down less of a nat 20 or bust moment. We're honestly shocked with how well those changes went, so we have a minor tweak today to see slightly more four cost champs."
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Level 7: 24/35/30/10/1 ⇒ 22/35/30/12/1
Patch 10.24
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Unit odds updated.
Patch 10.21
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Removed the Fates change to the shop that prohibited unbought champions from repeating in consecutive shops.
Patch 10.20
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Champion probability by Tier at level 8: 14/20/35/25/6% ⇒ 14/25/35/20/6%
Aided by the Chosen mechanic, we're seeing 3-star Tier 4 champions too frequently for their power level. We're dialing down their frequency of showing up at level 8 to make sure that their rarity is more appropriate.
Patch 10.19
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Consecutive shops will not repeat unbought champions.
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Bag odds for Level 5: 40/35/20/5/0 ⇒ 45/30/20/5/0
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Bag odds for Level 6: 25/35/30/10/0 ⇒ 30/35/25/10/0
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Bag odds for Level 7: 19/30/35/15/1 ⇒ 19/35/30/15/1
Champion pool size
There is a fixed champion pool size for each tier which is shared among all players:
-
Tier 1: 29
-
Tier 2: 22
-
Tier 3: 18
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Tier 4: 12
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Tier 5: 10
Chosen champions odds
In TFT Fates, some champions can be marked as "Chosen", which means that one of their traits counts as two of that trait.
These champions are already at 2-star level, so they cost three times their normal 1-star price and come with some extra power
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | |
---|---|---|---|---|---|
Level 1 | 100% | 0% | 0% | 0% | 0% |
Level 2 | 100% | 0% | 0% | 0% | 0% |
Level 3 | 100% | 0% | 0% | 0% | 0% |
Level 4 | 80% | 20% | 0% | 0% | 0% |
Level 5 | 40% | 55% | 5% | 0% | 0% |
Level 6 | 0% | 60% | 40% | 0% | 0% |
Level 7 | 0% | 40% | 58% | 2% | 0% |
Level 8 | 0% | 0% | 60% | 40% | 0% |
Level 9 | 0% | 0% | 0% | 60% | 40% |
Note: the table will always be updated to the latest Set 4 patch.
Patch 11.5
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Level 7 Roll Odds: : 0/40/55/5/0% ⇒ 0/40/58/2/0%
Patch 11.4
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Chosen Base Odds: 33%⇒50%
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Rolling Odds for Level 4: 60/40/0/0/0%⇒80/20/0/0/0%
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Chosen Bonus Spell Power: 30⇒15
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Chosen Bonus Attack Damage: 20⇒10
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Chosen Bonus Mana Reduction: 25%⇒15%
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Chosen Bonus Health: 400⇒300 (The bonus 200 health baseline that Chosens receive just for being Chosen is not affected here)
Patch 11.2
Chosen Shop Odds
Consistency Buff.
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Level 6: 15/45/40/0/0 ⇒ 0/60/40/0/0
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Level 8: 0/15/45/40/0 ⇒ 0/0/60/40/0
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Level 9: 0/0/15/45/40 ⇒ 0/0/0/60/40
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Reduced the chances of rolling a Chosen slightly, as in you probably wouldn't have noticed if you didn't read what you're reading right now. This outta make it just a tad more difficult to force comps.
Patch 10.24
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Increased the base odds of rolling a chosen slightly.
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Chosen Bonus Attack Damage: 30 ⇒ 20
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This affects Yasuo, Aphelios, Zed, Xin Zhao, Ashe, Jhin, Talon, and Warwick.
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Cultist: A Chosen Cultist now only provides +1 star level to Galio instead of double the Chosen's star level.
Patch 10.22
There are a couple of traits that have an unintentional anti-synergy with the chosen mechanic as they lose value with less units on the board. We're changing the rules of those chosen to count as two units for the sake of their traits.
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Cultist Chosen now count as 2 Cultists and will grant Galio double the amount of star levels (e.g., a two-star Elise will grant Galio four star levels instead of two).
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Keeper Chosen now count as 2 Keepers and grant double the amount of shields
Patch 10.21
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Modified the Chosen appearance rate to reduce some of the worst luck cases and streakiness.
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You are now guaranteed to see at least one Chosen by 2-2.
Set 3: Galaxies
Updated to Galaxies II
Unit odds by level
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | |
---|---|---|---|---|---|
Pool size | 29 | 22 | 18 | 12 | 10 |
Level 1 | 100% | 0% | 0% | 0% | 0% |
Level 2 | 100% | 0% | 0% | 0% | 0% |
Level 3 | 70% | 25% | 0% | 0% | 0% |
Level 4 | 55% | 30% | 15% | 0% | 0% |
Level 5 | 40% | 35% | 20% | 5% | 0% |
Level 6 | 25% | 35% | 30% | 10% | 0% |
Level 7 | 19% | 30% | 35% | 15% | 1% |
Level 8 | 14% | 20% | 35% | 25% | 6% |
Level 9 | 10% | 15% | 30% | 30% | 15% |
Note: the table will always be updated to the latest Set 3 patch.
Patch 10.12 - Galaxies II
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Tier 3 champions in the pool: 16⇒18
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Level 4 Drops: 60/30/10/0/0%⇒55/30/15/0/0%
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Level 9 Drops: 10/15/25/35/15%⇒10/15/30/30/15%
Patch 10.9
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Level 3 Drops: 70/30/0/0/0%⇒75/25/0/0/0%
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Level 4 Drops: 50/35/15/0/0%⇒60/30/10/0/0%
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Level 5 Drops: 35/40/20/5/0%⇒40/35/20/5/0%
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Level 6 Drops: 20/35/35/10/0%⇒25/35/30/10/0%
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Level 7 Drops: 14/30/40/15/1%⇒19/30/35/15/1%
Patch 10.7
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Level 8 Drops: 13/20/35/25/7% ⇒ 14/20/35/25/6%
Patch 10.6
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Level 3 Drops: 70/25/5/0/0%⇒70/30/0/0/0%
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Level 5 Drops: 35/35/25/5/0%⇒35/40/20/5/0%
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Level 6 Drops 25/35/30/10/0%⇒20/35/35/10/0%
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Level 7 Drops 20/30/33/15/2⇒14/30/40/15/1%
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Level 8 Drops 15/20/35/24/6%⇒13/20/35/25/7%
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Level 9 Drops 10/15/30/30/15%⇒10/15/25/35/15%
Champion pool size
There is a fixed champion pool size for each tier which is shared among all players:
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Tier 1: 29
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Tier 2: 22
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Tier 3: 18
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Tier 4: 12
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Tier 5: 10
Neeko's Help
Currently Neeko's Help pulls a unit from the pool. If all the units are out of the pool (very rare but can happen), Neeko will actually bounce off and not work. So you will still be able to count the number of active units correctly.
— Riot Mort
Patch 10.12
Neeko's help now always works, even if there are no more copies in the bag.The extra champ generated is extra, and when sold or the player is defeated does not go back into the bag.
Set 2: Rise of the Elements
Unit odds by level
Riot Mort, Principal Game Designer at Riot Games and Lead Designer of Teamfight Tactics, shared the following picture on Twitter, showing the champion pool size and the chance to draw a specific tier unit.
Note: the table will always be updated to the latest Set 2 patch.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | |
---|---|---|---|---|---|
Pool size | 29 | 22 | 16 | 12 | 10 |
Level 1 | 100% | 0% | 0% | 0% | 0% |
Level 2 | 100% | 0% | 0% | 0% | 0% |
Level 3 | 70% | 25% | 5% | 0% | 0% |
Level 4 | 50% | 35% | 15% | 0% | 0% |
Level 5 | 35% | 35% | 25% | 5% | 0% |
Level 6 | 25% | 35% | 30% | 10% | 0% |
Level 7 | 20% | 30% | 33% | 15% | 2% |
Level 8 | 15% | 20% | 35% | 24% | 6% |
Level 9 | 10% | 15% | 30% | 30% | 15% |
Patch 9.22
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Level 8 Champion drop chances per Tier level: 15/20/35/22/8 ⇒ 15/20/35/24/6
Champion pool size
There is a fixed champion pool size for each tier which is shared among all players:
-
Tier 1: 29
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Tier 2: 22
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Tier 3: 16
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Tier 4: 12
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Tier 5: 10
Patch 9.22 changes
We're decreasing the number of each champion in the pool. It will be much more difficult for multiple players to build similar teams. Keep an eye on what your opponents are building and find the open synergies for maximum success.
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Tier 1: 39 ⇒ 29
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Tier 2: 26 ⇒ 22
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Tier 3: 18 ⇒ 16
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Tier 4: 13 ⇒ 12
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Tier 5: 10
Set 1: Beta Season
Unit odds by level
Ed "SapMagic" Altorfer, senior design manager on gameplay at Riot Games and UX lead for Teamfight Tactics, shared the following picture which shows the champion pool size and the chance to draw a specific tier unit.
Note: I can't edit the picture, but the table below is updated to the latest Set 1 patch.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | |
---|---|---|---|---|---|
Pool size | 39 | 26 | 21 | 13 | 10 |
Level 1 | 100% | 0% | 0% | 0% | 0% |
Level 2 | 100% | 0% | 0% | 0% | 0% |
Level 3 | 75% | 25% | 5% | 0% | 0% |
Level 4 | 50% | 35% | 15% | 0% | 0% |
Level 5 | 35% | 35% | 25% | 5% | 0% |
Level 6 | 25% | 35% | 30% | 10% | 0% |
Level 7 | 20% | 30% | 33% | 15% | 2% |
Level 8 | 15% | 20% | 35% | 22% | 8% |
Level 9 | 10% | 15% | 30% | 30% | 15% |
Note that Teamfight Tactics is constantly evolving, so it is hard to predict for how long this data will be correct. I will update this page as soon as new info is available.
Patch 9.18
We've made some minor adjustments to how likely which tier champions will appear at a few different levels. We're hoping these make clearer early, mid, and late game phases.
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Level 3 by Tier: 65%/ 30%/ 5%/ 0%/ 0% ⇒ 70%/ 25%/ 5%/ 0%/ 0%
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Level 5 by Tier: 37%/ 35%/ 25%/ 3%/ 0% ⇒ 35%/ 35%/ 25%/ 5%/ 0%
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Level 6 by Tier: 24.5%/ 35%/ 30%/ 10%/ 0.5% ⇒ 25%/ 35%/ 30%/ 10%/ 0%
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Level 9 by Tier: 10%/ 15%/ 35%/ 30%/ 10% ⇒ 10%/ 15%/ 33%/ 30%/ 12%
Patch 9.20
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Level 8: 15/25/35/20/5 -> 15/20/35/22/8
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Level 9: 10/15/33/30/12 -> 10/15/30/30/15
Champion pool size
There is a fixed champion pool size for each tier which is shared among all players:
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Tier 1: 39
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Tier 2: 26
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Tier 3: 18
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Tier 4: 13
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Tier 5: 10
Patch 9.18: Tier 3 champions in pool reduced from 21 to 18.
Average gold needed to find a specific champion
The following table, provided by reddit user ereklo, shows how much gold you must spend on average to find a specific champion via rerolls.
For example, if you are level 6 and you are looking for a tier 4 champion such as Brand, you will spend 36.8 gold on average to drop him.
Note: this table is not updated to patch 9.18
Level | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|
2 | 5.67 | - | - | - | - |
3 | 8.23 | 16.8 | 96.8 | - | - |
4 | 10.4 | 14.5 | 32.8 | - | - |
5 | 13.8 | 14.5 | 20.0 | 121 | - |
6 | 20.4 | 14.5 | 16.8 | 36.8 | 481 |
7 | 24.8 | 16.8 | 15.4 | 24.8 | 121 |
8 | 32.8 | 20.0 | 14.5 | 18.8 | 48.8 |
9 | 48.8 | 32.8 | 14.5 | 12.8 | 24.8 |
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if a specific unit is already in the hands of many players, you might need to roll more, and thus spend more gold than expected to acquire it.
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if a specific unit is held by just a few players, your chances increase, so you will require less gold to find it.
This is the math formula used for the chart: 2*(1-(1-X/N)^5)^(-1)
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X is the champion drop rate by level shared by Riot dev Ed "SapMagic" Altorfer in July.
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N is equal to the number of different champions available at each tier: 12 for tier 1, 12 for tier 2, 12 for tier 3, 9 for tier 4, and 6 for tier 5.
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X/N is the chance of picking the right champion out of one time.
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1-X/N is the chance of picking the wrong champion out of one time.
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(1-X/N)^5 is the chance of picking the wrong champion out of five times (one reroll).
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1-(1-X/N)^5 is the chance of picking the right champion at least one out of five times.
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(1-(1-X/N)^5)^(-1) is the average amount of rerolls you have to do before finding the champion.
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2*(1-(1-X/N)^5)^(-1) is the average amount of gold you have to spend before finding the champion.
The chart also assumes that champions of equal cost are being held in equal amount.
Previous champion drop rates
For the sake of comparison, the image and table below shows the champion pool sizes and the odds by level in June.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | |
---|---|---|---|---|---|
Pool size | 39 | 26 | 21 | 13 | 10 |
Level 1 | 100% | 0% | 0% | 0% | 0% |
Level 2 | 100% | 0% | 0% | 0% | 0% |
Level 3 | 70% | 30% | 0% | 0% | 0% |
Level 4 | 55% | 30% | 15% | 0% | 0% |
Level 5 | 40% | 30% | 25% | 5% | 0% |
Level 6 | 29% | 29.5% | 31% | 10% | 0.5% |
Level 7 | 24% | 28% | 31% | 15% | 2% |
Level 8 | 20% | 24% | 31% | 20% | 5% |
Level 9 | 10% | 19% | 31% | 30% | 10% |
Vincenzo "Skulz" Milella
Vincenzo is an esports writer with seven years of experience. Former head editor for Natus Vincere, he has produced content for DreamHack, FACEIT, DOTAFire, 2P, and more. Follow him on Twitter and Facebook .
Do Tft Champions Go Back in the Pool After Someone Loses
Source: https://www.esportstales.com/teamfight-tactics/champion-pool-size-and-draw-chances#:~:text=If%20a%20player%20is%20defeated,are%20pulled%20from%20the%20pool.
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